Entropic Phenomenon Safety
The Charter on the Classification of Entropic Objects and the following charter on Cognitohazards has established a comprehensive framework for the safe handling of Entropic phenomena. The initial system has seen many changes since its implementation in ::0929, and it's in large part thanks to the diligent work of researchers around the Microcosm.
Entropic Objects are classified based on a simple letter-number system that first categorises them by our ability to contain them, and then by the danger they pose to the public.
Containment Classes
A containment class defines how easy an Entropic Object is to contain based on a number of factors. It operates on the Open Room principle devised in ::0942 - if an Object is placed in a basic room with no other protective measures taken and the door left open, how easy is it for the Object to escape?
ANo containment required |
Class A Objects' effects are usually only activated by performing specific actions or rituals. They're typically unable to move by themselves. Those that can move or animate by themselves typically express no explicit intent to leave their environment. They may accidentally escape, but take minimal effort to return. |
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BStandard containment procedures |
Class B Objects |
CSpecial containment procedures |
The primary effect is typically continuously active, and may come with secondary effects that are activated by proximity or contact. In some cases, direct eye contact or even thought about the item can trigger these secondary effects. |
DCannot be contained |
The primary effect, and occasionally secondary effects, are continuously active. The item may be autonomous, acting on its own volition with varying levels of intelligence. Containing the item may prove unfeasible due to a variety of factors, such as intelligence, effects, and size. As a result, other measures are taken, such as warning buoys and public information distribution, to prevent any undue harm or accidental encounters. |
Safety Classes
1Safe |
The item's effects are generally harmless and sometimes beneficial. Many Objects and Cognitohazards exist within this category, though their effects lean towards the useless over the useful. |
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2Hazardous |
The item's effects are able to cause harm if improperly handled, or may be harmful over long periods of exposure. While consistent with this definition, radioisotopes are not Entropic Objects. Regardless, proper safety should be followed while handling radioactive substances. |
3Dangerous |
The item's effects are able to cause immediate harm to those in its area of effect, and may damage other things within its vicinity. |
4Catastrophic |
The item can do incredible and immediate damage to anything in its area of effect. Fortunately, no items to date have ever been observed to exhibit this level of danger, and its existence as a category is more of a technicality. |